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-
-
- FW14B Williams Formula-1 Imagine Object and Pictures
-
-
- Copyright(C)1994 Graham Dean.
-
-
- This package is Freely Distributable.
-
-
-
- Copyright
- ~~~~~~~~~
-
- Permission is granted to make and distribute verbatim copies of this
- program provided the copyright notice and this permission notice are
- preserved on all copies and no more than a nominal copying fee is charged.
-
- This archive is freely distributable but must be distributed as the
- original archive - WilliamsFW14B.lha but the copyrights still apply.
-
- Permission is granted for this archive to be included in public domain
- libraries, Bulletin Board Systems or FTP sites.
-
-
-
- What is it?
- ~~~~~~~~~~~
- This archive contains an Imagine object file, three IFF brush maps and
- two rendered pictures.
-
- The file FW14B+Sponsors is an Imagine object of the Williams 1992,1993
- season formula one car. The file is in the standard Imagine object format,
- this includes all the attributes for the surfaces and the sponsorship.
-
- The files FW14B.HAM and FW14B.HAM8 are renderings of the object in
- (i) standard HAM 320x512 and (ii) HAM8 at 640x512 (AGA only).
-
- The drawer called Wraps contains three 4-colour brushes which are
- 'wrapped' onto the car to reproduce the Williams colour scheme.
-
-
-
- How do I use it?
- ~~~~~~~~~~~~~~~~
- To render the car with your copy of Imagine you will need to copy the
- drawer 'F1-car.imp' into your default Imagine directory. You won't be able
- to open this project as there is no 'staging' file but you can load the
- FW14B file into the detail editor and render it from there, or you could
- create a new project and use the FW14B object within that.
-
- It is very important that the 'F1-car.imp' drawer is copied into your
- default Imagine directory, because within the Imagine object there is
- reference to the 'F1-car.imp/wraps' drawer where the IFF brushes are kept.
- If the names are changed Imagine will give you a file error and will not
- render.
-
- Due to the size and complexity of the object you will probably need at
- least 4 megabytes of RAM to successfully render the full object. If when you
- quick render the object and bits have been 'missed out' then try and render
- it from the project editor as this will free some more memory. If you still
- don't have enough memory then don't worry, you can still enjoy the pictures!
-
-
-
- Why did I create it?
- ~~~~~~~~~~~~~~~~~~~~
- I decided to create a formula-one car as part of getting used to Imagine,
- I only had Imagine a month or so before I started work on the car. The main
- object took a whole weekend and then I kept on adding little bits here and
- there to make it look better. The complete car took about a month in total.
-
- The car was created and rendered on:
-
- A1200, 2Meg chip RAM, 4 Meg fast RAM, 20Mhz 68882 FPU, 85Meg HD. With Imagine
- 2.0 FPU version.
-
-
- How did I create it?
- ~~~~~~~~~~~~~~~~~~~~
- The body of the car was created from 3 separate parts from the forms
- editor, the narrow section including the cockpit, the low, wide section and
- the narrow upper section behind the driver. The wheels and tyres were again
- created using the forms editor, the writing on the walls of the tyres was a
- converted IFF object for the lettering then I used 'Mold - Conform to
- sphere' to align the text along the edge of the tyre.
-
- All of the sponsors logos were drawn in DPaint and converted into Imagine
- objects using the 'Convert IFF/ILBM' option, these were then placed on top
- of the body of the car.
-
- The front wing was created using a combination of forms objects and
- primitives. The white wing at the front was a forms object and the black one
- behind was created in the detail editor from a primitive plane and then the
- points were moved by hand.
- The rest of the car was mainly created from primitives, the rear wing from
- planes, the suspension arms from tubes and the mirror bodies are
- hemi-spheres.
-
-
-
-
- Have you played Moose Drive?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Moose Drive is a fun, fast and furious car racing game. The action is
- viewed from above at an isometric type angle, you can race again two other
- computer cars around a selection of ten tracks*. When you finish a race you
- can buy extra equipment with your race winnings to make you go faster,
- improve your acceleration and grip.
-
- At any point in the race you can pause the game and replay the last 20
- seconds. If you smash into too many barriers during the frantic action, your
- car will become damaged and a quick trip to the pits is necessary.
-
- Many aspect of the game can be altered by the player anything from your
- opponents performance to the colours of the cars and then the settings saved
- to disk.
-
- Moose Drive really is a fast action game, if you don't believe me then
- read the review in the February '94 issue of Amiga Computing.
-
- * The full ten track version is available directly from me for only five
- pounds.
- The one track demo is free as shareware.
-
-
-
-
- My Address
- ~~~~~~~~~~
- If you have any comments, complaints or anything to say, write to me at
- the following address:
-
- Graham Dean
- 14 Fielding Avenue,
- Poynton,
- Stockport,
- Cheshire,
- England.
- SK12 1YX.
-
-
- If you don't have anything to say but have nothing better to do then send
- me a postcard of where live (why not!).
-